Nice! Like other people already said, it could be a little harder and more fun to play if you work on making the movement smoother and less snappy. Also, a clearer form of pressure to go fast could maybe make it more engaging.
-A small indicator for eyes that spawn out of view, like a small arrow on the edge of the screen for example. -A way to show the player when the cannon is ready to fire again
Fun game! But controls are too blocky and can be smoother. Sometimes it is a bit hard to calculate distance in your head so maybe add some enviroment to make spatial guessing a bit easier.
the game is fun, but it is hard to predict how you rocket will fly. It could be interesting to have multiple eye types giving different scores and having them appear at the same time with individual despawn timers to add a bit of challenge.
Holy moly this game is addictive! Very simple, but very effective. I had a blast playing this. Maybe make the movement of the canon a bit smoother though. I ran into the situation where one position to the left and one position to the right both looked like they'd barely miss or hit the eye. This cause some confusion. However, this didn't happen too often. All in all a great game! Good job :D (My score is 12 try to beat me :p)
Also the creativity with SAM ur Eye as Samurai 10/10
Fun game, I like this idea for a control sceme, makes me think of old browser tank games, it is however pretty hard to estimate where the rocket will go. Maybe you could make it a bit more clear where the barrel is pointing?
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Nice! Like other people already said, it could be a little harder and more fun to play if you work on making the movement smoother and less snappy. Also, a clearer form of pressure to go fast could maybe make it more engaging.
Also, good job for actually making a menu :)
Great and fun gameplay!
Two things I would add:
-A small indicator for eyes that spawn out of view, like a small arrow on the edge of the screen for example.
-A way to show the player when the cannon is ready to fire again
Fun game! But controls are too blocky and can be smoother. Sometimes it is a bit hard to calculate distance in your head so maybe add some enviroment to make spatial guessing a bit easier.
the game is fun, but it is hard to predict how you rocket will fly. It could be interesting to have multiple eye types giving different scores and having them appear at the same time with individual despawn timers to add a bit of challenge.
Yeaa slim om de trajectories er in te houden, soms spawnen eyes buiten mijn range maar all in all very cool!
Holy moly this game is addictive! Very simple, but very effective. I had a blast playing this. Maybe make the movement of the canon a bit smoother though. I ran into the situation where one position to the left and one position to the right both looked like they'd barely miss or hit the eye. This cause some confusion. However, this didn't happen too often. All in all a great game! Good job :D (My score is 12 try to beat me :p)
Also the creativity with SAM ur Eye as Samurai 10/10
Fun game, I like this idea for a control sceme, makes me think of old browser tank games, it is however pretty hard to estimate where the rocket will go. Maybe you could make it a bit more clear where the barrel is pointing?